The Mahatma Gandhi Institute of Education for Peace and Sustainable Development (MGIEP) is UNESCO’s first education- related category 1 institute in the Asia and the Pacific region towards the development and promotion of new approaches to education for a more peaceful and sustainable world. The Institute is a leader in the conceptualization, design, and formulation of regional and sub-regional strategies in education for peace and sustainable development, by drawing from the latest research from the science of learning with a particular focus on social emotional learning and seeks to translate robust replicable scientific evidence to pedagogical design, competency development for whole brain learning.
Digital gaming has emerged as a powerful new pedagogy for learning in the classroom. MGIEP’s digital pedagogy program includes design game based course centres around digital games to teach skills of socio-emotional and cognitive skills in learners, centred around contemporary themes related to SDG
Under overall guidance of the Director and direct supervision of the National Project Officer, the digital games pedagogy developer will serve as the primary program resource for content and competency development of modules centred around digital games. Game based courses will be developed using principles of good research design, on UNESCO MGIEP’s learning platform Framerspace (www.framerspace.com) and will seek to build cognitive, academic and socio-emotional skills centred around contemporary themes and in line with global UNESCO goals. Duties and Responsibilities:
Develop and design content and assessments on Framerspace that embed social and emotional, cognitive and academic skills using digital games.
Continue to expand the game-based learning community with experts from across the world and forge relevant partnerships that align with MGIEP’s mandate
Design and coordinate game-based learning sessions for MGIEP’s international conference on digital pedagogies for building peaceful and sustainable societies
Plan and coordinate the integration of games as assessment tools within the gaming curriculum
Coordinate activities for game-based learning across projects of the institute
Support in institute-wide activities as they arise